I'm not making games, I direct an AI to visualise my ideas. I design, and direct. They are not as I envisioned them, but this is a acceptable middle ground between having the games I have in my mind, and keeping them in there!
Pallet Polka is a puzzle game for your browser. You drive a forklift around a warehouse and move coloured boxes onto matching coloured zones. You can lift whole stacks or just the upper boxes, carry them over other stacks, and set them down on top of each other. Once every zone is filled, you finish by getting back into your parking spot.
The levels are generated from a seed, so the same seed always gives the same layout. You can share your favourite seeds with friends and compare scores. Each box earns points for being in the right place, but crashes and sloppy, crooked placements cost you, and so does time. It needs no installation, and runs in browsers!
Play it: https://palletpolka.gnutt.se
Check out the code: https://github.com/daGnutt/ForkliftPussle
Dibbler Escape is a cartoony browser game born from a very real feeling: stepping out of the hotel on a tourist island and realizing, a few blocks in, that every street vendor within sight has noticed you. You play a tourist trying to make it back to the hotel through a maze of winding streets, while a growing crowd of pushy merchants, the dibblers, close in from every side. Get caught and you have to throw money at them to get away. Run out of cash, and it's game over.
It's a game about the quiet panic of the introvert abroad, played for laughs. You can kick your overly friendly travel buddy to make a noise and distract the crowd. Each level brings more dibblers, and the safety of the hotel door has never felt so far away. It runs in any browser, on desktop or touch. Play it and see how far you get before the "Excuse me, sir, just one minute!" starts.
Play it: https://dagnutt.github.io/DibblerEscape/
Check out the code: https://github.com/daGnutt/DibblerEscape